Blueprints Rocket League – 2020 Update
What are Blueprints in Rocket League and how do they work? Let’s review the biggest patch of the game from 2019!
Many multiplayer or live-service games have a lot of ways to gather support from their community and keep those servers alive. Taking this into consideration, you more than often have a virtual store that exchanges real money for in-game items. Depending on the game, you could gain some advantage by getting best stuff, or look good and unique by getting exotic cosmetic goods. The latter example sometimes gives you no gameplay advantage whenever you get items like that.
Luckily in Rocket League, you have the potential to obtain different Vehicle Bodies or random items that improve the overall looks of your ideal car. Therefore, the more you play the game, the bigger your chance to increase your virtual inventory with new and shiny stuff.
Psyonix, the development team, gives you a lot more exciting ways to gather the best cosmetics in the game. Additionally, once you get an item, you have the potential to store it forever in your account or trade it with other players.
In this article, you’ll discover what item you could get when you share gaming sessions in Rocket League and give you some hints on what to do afterwards.
Rocket League Blueprints Patch
Once the v1.70 Update made its way to the Rocket League servers, the new economy system had a drastic effect on all available cosmetics in the game. Before this radical change, you had the usual Crates and Keys that players had to use to get items at random. You could obtain Crates through random drops after the end of a match, but you would never know what would be inside inside. Then you would have to get a Key and try your luck for a unique item in Rocket League.
Now, with the Blueprint update, everything took another direction. Players that had some Crates in their inventories had them turned into Unrevealed Blueprints. Unrevealed Blueprints could then be individually turned into revealed blueprints of random items, which then could be built into actual items in exchange for credits, or traded to another player.
In other words, each player has the freedom to obtain items using specific revealed Blueprints in exchange for Credits or to trade them. Each build of a Blueprint comes with a cost, which means that rarest items require more Credits to unlock. For example, some goods need 2,000 Credits (the equivalent of, $20) to build.
Above all, when the new patch was available to all of the community, they all have the potential to acquire more Blueprints. This time around, you could get one after a random match ends.
Types of Blueprints in Rocket League
At the moment, you have the potential to acquire Blueprints such as:
- Series: Accelerator, Elevation, Ferocity, Ignition, Impact, Momentum, Nitro, Overdrive, Player’s Choice, Revival, Triumph, Turbo, Velocity, Victory, Vindicator, and Zephyr.
- Special Events: Haunted Hallows, Secret Santa, Spring Fever, Beach Blast, and Totally Awesome.
- Champion: Champion 1, 2, 3, and 4.
Each of these items has the potential to get you different goods that can improve the way your car looks. For example, you could use some Credits to build some Wheels, Decals, Body, or even Paint Finish.
Trading Between Players
Once you got one random drop, there are lots of things to consider. First of all, with a Blueprint, you could check the contents and make a decision if the required Credits are worth the hassle. Otherwise, you could keep the Blueprint in the Rocket League inventory until you have the needed currency to acquire the items.
With this new system, you have the potential to trade with other players if you have something new that you don’t want. Still, though, you’ll need to study the trends, cost, and rarity of an item. If done correctly, you’ll have a chance to get rid of unwanted blueprints.
Blueprints versus Crates
Before the Update, there were many disputes in the Rocket League community about the new upcoming system. Once the revealed Update hit the servers, people were skeptical about the possible consequences in the economy. For example, some of the rarest items had the potential to lose value since you no longer require luck to obtain them.
The “surprise mechanic” wouldn’t be present anymore in the Rocket League, since all of the Blueprints show what you’ll get. As a result some content creators on sites like Youtube already had some second thoughts since they could lose income from popular “opening” type videos.
On the other hand, you got those members of the community that saw the change in the positive light. Since the “loot boxes” were now becoming troublesome for the developers due to law changes in different countries. As a result, Psyonix had to take measures before things got worse.
Credits versus Keys
There’s a similar vibe when it comes to comparing these two types of currencies from the Rocket League. Before the patch, you could spend less real money to unlock Crates and get their contents. As a result, some players had the potential to use their wallets on fewer occasions.
Now with Blueprints, you already knowi the value of an individual items, which sometimes it could get expensive. Therefore, you may leave it sitting in your inventory for a long while or do some trading.
Both of these options were available to all of the players that had no intention of spending more money in the game. As you can already tell, the new mechanics require a lot of work to bring new items to your inventory.
Above all, you could review your Blueprints and trade those that look cheap or irrelevant. The freedom is always there for you.